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Boxhead Dungeons

Boxhead Dungeons

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Devlog

  • Tutorial and Progress saving
    May 18, 2026 by Sean Cooper
    Finally finished all the tutorial, just enough information to understand what is going on. Also progress is stored automatically, so you can leave have a lesson or dinner and then get back to it. Othe... Continue reading
  • Building Boxhead Dungeon in Unity
    May 16, 2026 by Sean Cooper#webgl, #development, #Boxhead, #Celebration
    Building Boxhead Dungeons in Unity 20 years ago I left Electronic Arts to pursue making games independently. That eventually led to Boxhead being played billions of times across Flash portals, mobile... Continue reading
  • New version
    May 15, 2026 by Sean Cooper
    Full Tutorial explaining the bare minimum of the game, leaving the rest for discovery Full Save / Progress feature, allowing you to save your position More juice... Continue reading
  • The Initial Release
    May 10, 2026 by Sean Cooper#Release, #Celebration
    Very interested in your thoughts on the gameplay, the artwork and sound. I have enjoyed creating this game as much as I di 20 years developing the first one: Boxhead Halloween 0ct 27 2006 https://www... Continue reading
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Updated 28 days ago